VansFannel
Member
Spanish
I'm Spanish and I just started to learn Unreal Engine (a game engine).
In the following paragraph I don't understand the meaning of query:
Trace Channels and Object Channels
The next big question at the heart of collision filtering is “who gets to choose?” Is it the object that decides what types of query to collide with? Or does the query decide what types of object it is looking for? In different scenarios they both make sense, so UE4 supports both!
What does query mean in that context?
You can find the article here.
Change of the thread's title. Please, avoid words that are not part of the word/phrase you are asking about. Thanks. Ayutuxtepeque (Moderator).
In the following paragraph I don't understand the meaning of query:
Trace Channels and Object Channels
The next big question at the heart of collision filtering is “who gets to choose?” Is it the object that decides what types of query to collide with? Or does the query decide what types of object it is looking for? In different scenarios they both make sense, so UE4 supports both!
What does query mean in that context?
You can find the article here.
Change of the thread's title. Please, avoid words that are not part of the word/phrase you are asking about. Thanks. Ayutuxtepeque (Moderator).
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